So I called bluetongue today to chase up the Chief Operating Office of their company, only to find that it has previously been bought out by THQ a few years ago! Not only that but my key contact had resigned.
Well drat!
But its not all bad news. The fellow I know was instrumental in Bluetongues success that lead to their assimilation into THQ. This bodes well for the development of the CWU if I can track him down.
Game Design
“There are many types of designers: set designers, fashion designers, graphic designers, etc., etc. All of these professions are linked by a common concept of creative “design” which is the ability not only to conceive of an idea, but also to conceive of its implementation, execution, and application in a collaborative manner. We’ll come back to each of these elements in greater detail, but, for now, we’ll just concentrate on a larger, more fundamental concept which is “communication”. In short, a designer’s job is to effectively communicate the elements of an idea. In relation to video game designer, here’s a quick example of the various communication processes: ” - See Game Design for the full article.
Apparently the 15th indi game development compertition is running in South Africa.
This could be a good way to get some media attention for our projects along with the possibility of funding acquisition. Important to note the potential strings that may come hand-in-hand with the funding provided by winning this comp.
No, we don’t have computers in the CWU, but maybe we can organize these for all out team members at some stage to help get them in the “groove”
Here is an interesting look at the history of typewriters. While the use of electricity within the CWU is limited to experimental practices, the information age is starting to boom with the invention of automated methods of writing onto paper, which are then stored within library ‘databanks’