Status Update
Slowly working my way through various How-to and tutorials for BlitzBasic and tinkering and experimenting with it as I go along.
Set up a side tumblr blog for logging my progress
Slowly working my way through various How-to and tutorials for BlitzBasic and tinkering and experimenting with it as I go along.
Set up a side tumblr blog for logging my progress
Building a harmonious team can be extremely rewarding, but is a never ending journey. The adage “it’s not the destination but the road you travel to get there” could not be more true!
Yet, in a world that increasingly focuses on short term rewards for the individual, creating a culture and mindset which favors mid to long term investment, as well as robust interpersonal relationships, and good work ethic, can be very challenging.
In the months to come, I will be investigating methods of taping into present day motivations and structuring rewards that encourages and nurtures the growth of an effective and productive team culture.
Every project needs goals and rewards, especially in an industry that’s more often than not rough, and thankless at best of times.
After successful team building, development pipelines have been tried and tested, and theoretical budgeting has taken place, the next step is to set our sails and work towards a common goal. Luckily, the games industry has a variety of competitions that attract many would be game development crews. Not only are they a fantastic opportunity to showcase talents, but also a good place to network and form friendships and alliances.
Bought a new DELL XPS laptop about 6 months back, leaving the DELL Latitude free for business and hobby projects.
Until now I’ve been pretty slack setting up a system purely for game development.
This new setup includes an assortment of administrative, audio, visual, and programming tools for the job. The most unexpected application is one called “HourGuard Time Sheet” which helps track time and costings.
Another useful tool is “Tumblr Post” an extension for FireFox that allows the user to make Tumblr posts simply through the FireFox application it self. I’ll be investigating budgeting as time goes on.
Progress is being made in the software side of our game development.
A few revelations have made some tools more accessiable to our programmers, and will speed up our development pipelines somewhat.
We plan on featuring more of our concept artists work in the games prototypes. This will give our artists some more time in the limelight.

Im in the process of negotiating the aquisition for orrey.com
The outcome is uncertain, but all in all, the domains owned by a broker who go about purchasing mass domain names and trying to sell them for a proffit.
What they fail to acknowledge, is that “orrey” falls outside their business directives and goals, as it does not realte to ANY of the fields they claim to ‘invest’ in.
Negotiations have been underway for over a year now. The origional offer was $100,000 (no joke) and they’re now down to $20,000.
I wont be taking them seriously until they’re < $1,000
Added some innovative product lines to the store. These can also be used as a streamline purchasing tool for refering existing comission based customers to the store.
Enjoy.